Surprise, and confusion, and a long boat ride home await our trio as they fight their way out of the Bandit caves.
Our trio return to the bandit – I mean bear – cave. What will they find in a darkness below Badman Roost?
Meet Ignara, Lucy, and Narg, who begin their adventure in a small tavern, in a small village, somewhere in the Tortured Marsh.
In the 6 months between seasons, the crew of the newly christened Spicy Kido have put their crystals to use. Something fishy occurs with Xen’s lightsaber creation.
Bher, Gree, and Xen storm the spaceport in hopes of a successful rescue mission. They are not the only ones to get more than they bargained for.
The gang tries to settle pre-battle tensions with one last meal. The perilous spaceport rescue mission gets off to a rocky start all the same.
With course of action settled and secrets unlocked Bher, Gree, and Xen will need to tap into every faculty for the battle ahead.
The Imperial occupation on Bavva begins to boil over. Can Bher, Gree, and Xen build a successful strike force from warring crime lords?
Bad news from Port City gives the gang new direction. Wanting to make a stand and actually doing so are very different things…
Check out the write up for our new show coming in February!
Fleeing through the mines of Bavva, the gang encounters oddities other than the local wildlife. What trials await them on their way to escape?
The situation is growing dire. Bher, Gree and Xen must deal with Imperial fallout and uncover secrets that link our heroes together.
Gree, Xen, and Bher flee the Imperial FOB. Will they need more than one favor from a crime lord to keep out of Imperial clutches?
The gang executes a haphazard break-in. Will 5 triumphs and a heaping dose of blaster fire make for a successful mission?